This course is for anyone who would like to apply their technical skills to creative work ranging from video games to art installations to interactive music, and also for artists who would like to use programming in their artistic practice.
This course will teach you how to develop and apply programming skills to creative work. This is an important skill within the development of creative mobile applications, digital music and video games. It will teach the technical skills needed to write software that make use of images, audio and graphics, and will concentrate on the application of these skills to creative projects. Additional resources will be provided for students with no programming background.
At the end of this course, you will be able to:
* Write creative, audiovisual programs in the Processing environment that run on desktop and mobile
* Programatically manipulate sound in creative ways
* Display images and image sequences
* Generate interactive, algorithmic graphics
* Work with a 2D physics engine to create a basic game
Sonic Painter This week we are getting up and running with the Processing IDE. We will show you the basics of writing Processing sketches then move onto some graphics and audio concepts. Mick will then introduce our first audiovisual example - SonicPainter, which allows users to interactively paint with synchronised graphics and sound.
DJTube This week we are looking at using images and video, and also finding out how to control sound more fully in an interactive way. We're going to be showing you a really basic interactive VJ/DJ app called 'DJTube', which is a very simple example of how to create and load video, images and animations on desktops / mobile devices, and also use them as a basic user interface.
Audio Visualiser This week is all about creating an Audiovisualiser. This is a really popular and interesting topic that has lots of applications, from music players, to game engines, to more complex things such as DSP. We'll be learning about algorithmic graphics, audio analysis, and also about using the accelerometer features of your phone. Remember that many desktops don't have accelerometers, no matter how much you shake them!
Music Machine Welcome to the final week of Creative Programming for Digital Media and Mobile apps. This week, we are going to move back to one of our favorite areas of app development - music apps. We have a very special guest this week - Martin Roth from RJDJ. Martin has lots of experience working on consumer mobile music applications, including the amazing Inception app, and The Dark Knight Rises. He shares his views on the expanding space in mobile music applications, and offers us his opinion on the WebAudio API. Meanwhile, Matt will be showing you how to create a very basic drum sequencer, and Marco will take you through the basics of sliders and multisliders, which are particularly useful for controlling parameters in music apps. Mick will then be taking you through some synthesiser examples in WebAudio, and talk you through the Music Machine example, which is a great place to kick off making a professional interactive music app for mobile.
MOOCs stand for Massive Open Online Courses. These arefree online courses from universities around the world (eg. StanfordHarvardMIT) offered to anyone with an internet connection.
How do I register?
To register for a course, click on "Go to Class" button on the course page. This will take you to the providers website where you can register for the course.
How do these MOOCs or free online courses work?
MOOCs are designed for an online audience, teaching primarily through short (5-20 min.) pre recorded video lectures, that you watch on weekly schedule when convenient for you. They also have student discussion forums, homework/assignments, and online quizzes or exams.
Qzcompleted this course, spending 7 hours a week on it and found the course difficulty to be hard.
This course would be very interesting for people with some basic background in art, music and programming. You'll actually get to work on some of your own app ideas. The course is pretty inclusive with students with different backgrounds enrolling. However, the instructions were often unclear, and if you don't have enough experience to solve technical problems on your own then you will find the course really frustrating.
Luznery Veracompleted this course, spending 9 hours a week on it and found the course difficulty to be medium.
I love this course.
My portfolio of course work: Creative Programming for Digital Media & Mobile Apps. and other courses.
This course was excellent, however I did find myself investing a lot more time in it than the recommended hours. For those with little or no experience in programming they could have done more to explain the basics, but then this was the first time this course was held. I am really surprised how much I did learn here, and I am now glad that I invested all the extra hours. I would really recommend that anyone who is interested in this course make sure they have Processing and all the necessary Android tools installed BEFORE you begin.
Loved this course, really inspiring, great fun, very creative. I think you could do this with little programming experience, I have a bit from a previous course, but my partner didn't and got on fine with it also. Since it is fun and if you are interested, there's enough guidance to get you started. Also, Processing has many supportive sites and tutorials, plus it's all free!
I'm starting this course in a couple of weeks and I'm doing a little pre-course work in it as I'm giving a little talk in online education in the Fall. I'm trying to find a class similar to this in a traditional classroom. I have started to play around with Sonic Paint in prep for this Coursera class and I really like it. Stay tuned...