This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.
Why Take This Course? By the end of this class you will know enough to make an animated 3D demo program that runs in a web browser, while also understanding the basic principles of how realistic computer images are generated.
You will also have a portfolio of small interactive programs that run in any web browser that supports WebGL.
### Lesson 1: Introduction
Motivation and a trip down the graphics pipeline, laying out the fundamental processes
### Lesson 2: Points, Vectors, and Meshes
The basics of 3D geometry definition
### Lesson 3: Colors and Materials
Color representation, material computations, transparency
### Lesson 4: Transforms
Translation, scale, rotate and how to properly combine all these
### Lesson 5: Matrices
Transform representation and how to fully control these
### Lesson 6: Lights
Directional and point light sources
### Lesson 7: Cameras
How the camera is defined
### Lesson 8: Textures and Reflections
Color and opacity textures, along with reflection and normal mapping
### Lesson 9: Shader Programming
An introduction to programming vertex and pixel shaders
MOOCs stand for Massive Open Online Courses. These arefree online courses from universities around the world (eg. StanfordHarvardMIT) offered to anyone with an internet connection.
How do I register?
To register for a course, click on "Go to Class" button on the course page. This will take you to the providers website where you can register for the course.
How do these MOOCs or free online courses work?
MOOCs are designed for an online audience, teaching primarily through short (5-20 min.) pre recorded video lectures, that you watch on weekly schedule when convenient for you. They also have student discussion forums, homework/assignments, and online quizzes or exams.
Great course and professor, who is participating in forums and answers to students' questions. Content can be intimidating at some points, but the course is self paced and the forums are (still) active and therefore you have all the time and help to fully grasp concepts.
I do not recommend this class. There are so many modules that consist of Eric Haines talking (he has a habit of talking too fast) and drawing out picture diagrams with his digital pen. If you do not mind sitting through several hours of these brief fragment style videos before even starting to work with the Autodesk so
I do not recommend this class. There are so many modules that consist of Eric Haines talking (he has a habit of talking too fast) and drawing out picture diagrams with his digital pen. If you do not mind sitting through several hours of these brief fragment style videos before even starting to work with the Autodesk software, then it will be all right for you.
I am sure there will be others that begin to wonder if this class is the best use of their time. For example, the introduction section had over 40 sequences of random bits of brief videos, and some topics were not even covered at all before the quizzes. None of these lectures were presented in a way that would help develop a real understanding of the key concepts. The videos were mostly presented in a very hasty manner.
The course materials only consisted of download options for transcripts of these brief presentations, and the videos themselves.
If you are interested in learning Autodesk for career skills, there are better options available.
(I have never written any other negative review of any MOOC or on-line class before this, however this class, presented through Udacity, needs an honest review for an average person trying to improve their skills.)