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edX: Mobile Application Experiences Part 4: Understanding Use

 with  Frank Bentley and Ed Barrett

Want to create the next big app, grounded in the needs of real users? Mobile Application Experiences Part 4: Understanding Use will teach you Human Computer Interaction (HCI) methods to understand current behavior in the domain, and then design, develop, and deploy your new application.

This module will explore how people use your mobile application in daily life, over an extended period of time.  You will deploy and run quantitative and qualitative studies of use to understand not only what users are doing, but how and why they are using your application the way that they are.

This course is part of a five-part Mobile Application Experiences series:

Syllabus

Module 1: Understanding a Domain
Week 1: Studying a Domain
Week 2: Identifying Themes and Market Gaps
Week 3: Proposing a Novel Application
 
Module 2: Mobile Design
Week 1: From Use Cases to Screens
Week 2: Paper and Interactive Prototyping
Week 3: Usability Testing
 
Module 3: Building Mobile Applications

Week 1: Getting Started on Android and iOS
Week 2: Mobile Location and Networking
Week 3: Instrumentation and Logging / Poster Session
 
Module 4: Understanding Use
Week 1: Quantitative Methods: Logging, A/B Testing
Week 2: Qualitative Methods: Field and Diary Studies
Week 3: Analyzing Data: Case Study
 
Module 5: Reporting Research Findings
Week 1: Writing a CHI-style paper
Week 2: Submit paper
 
 
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Cost Free Online Course
Pace Self Paced
Provider edX
Language English
Hours 10-12 hours a week
Calendar 4 weeks long

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