This course teaches learners how to render 2D vector graphics on the GPU using Lyon, a collection of low-level tools in Rust. The learning outcomes include understanding the functionalities of Lyon, exploring Lyon's approach to rendering, and its relation to other GPU-based vector graphics rendering tools. The course covers topics such as raster vs vector graphics, using vector graphics in video games, challenges in rendering, tessellation for convex and monotone polygons, strokes, web rendering, and the Pathfinder tool. The teaching method involves a deep dive into Lyon's rendering techniques. This course is intended for individuals interested in game development, map rendering, web browsers, graphical user interfaces, and creative coding.
Overview
Syllabus
Intro
Raster vs Vector
Why use vector graphics
Video games
Challenges
How did we fix this
What is tessellation
tessellation for convex polygons
monotone polygons
strokes
web render
Pathfinder
Whats next
Tessellation
Thank you
Taught by
Rust