Designing the Museum Flashback - The Last of Us Part II

Designing the Museum Flashback - The Last of Us Part II

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Intro

1 of 25

1 of 25

Intro

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Designing the Museum Flashback - The Last of Us Part II

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  1. 1 Intro
  2. 2 Who am I
  3. 3 Concept
  4. 4 Outline
  5. 5 Composition
  6. 6 Keyshot and Cats
  7. 7 Player Experience
  8. 8 Writing
  9. 9 Goals and Acts
  10. 10 Hike to the Surprise
  11. 11 Exploring the Museum
  12. 12 Character Breakdown
  13. 13 Gameplay
  14. 14 Level Design
  15. 15 Pacing Process
  16. 16 Production Process
  17. 17 Alphas Playtesting
  18. 18 Lock and Polish
  19. 19 General
  20. 20 Feedback
  21. 21 Playtesting
  22. 22 Blockouts vs Polish
  23. 23 When to Abandon
  24. 24 Using Maya
  25. 25 Maintaining Alignment

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