One More Run - The Making of 'Spelunky 2'

One More Run - The Making of 'Spelunky 2'

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Spiky Design

16 of 23

16 of 23

Spiky Design

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One More Run - The Making of 'Spelunky 2'

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  1. 1 Intro
  2. 2 Spelunky Timeline
  3. 3 Why Roguelikes Resonate
  4. 4 Comparing the Spelunkies
  5. 5 Evolution of the Series
  6. 6 High Interactivity
  7. 7 The Right Team
  8. 8 Why Make a Spelunky 2?
  9. 9 Development
  10. 10 Tools!
  11. 11 Biggest Challenges - Art Style
  12. 12 Biggest Challenges - Quests
  13. 13 Biggest Challenges - Liquids
  14. 14 Biggest Challenges - Online Multiplayer
  15. 15 UFO 50
  16. 16 Spiky Design
  17. 17 Soft Design
  18. 18 Goals for Spelunky 2
  19. 19 Spelunky 1 Level Gen
  20. 20 Spelunky 2 Level Gen - Back Layer
  21. 21 Spelunky 2 Level Gen - Machines
  22. 22 Release Hiccups
  23. 23 Pros and cons of Making a Sequel

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