OpenGL and CUDA-Based Tessellation

OpenGL and CUDA-Based Tessellation

NVIDIA Developer via YouTube Direct link

Introduction

1 of 25

1 of 25

Introduction

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Classroom Contents

OpenGL and CUDA-Based Tessellation

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  1. 1 Introduction
  2. 2 Outline
  3. 3 Visual Quality
  4. 4 OpenGL Pipeline
  5. 5 Decision Control Shader
  6. 6 Vertex Placement
  7. 7 Decision Evaluation
  8. 8 Use Case
  9. 9 Culling
  10. 10 Summary
  11. 11 Brent Ossur
  12. 12 CUDA Tessellation Levels
  13. 13 CUDA Tessellation Implementation
  14. 14 Tessellation Demo
  15. 15 Contact Info
  16. 16 Miguel Ortega
  17. 17 Olden Time
  18. 18 Art Department
  19. 19 Assets
  20. 20 Mountains
  21. 21 Terrain Templates
  22. 22 Jigsaw Puzzle
  23. 23 Cliff Shot
  24. 24 Mountain Texture
  25. 25 Example

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