Reinforcement Learning in Action - Creating Arena Battle AI for Blade & Soul

Reinforcement Learning in Action - Creating Arena Battle AI for Blade & Soul

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Intro

1 of 22

1 of 22

Intro

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Classroom Contents

Reinforcement Learning in Action - Creating Arena Battle AI for Blade & Soul

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  1. 1 Intro
  2. 2 B&S (Blade and Soul)
  3. 3 B&S Arena Battle
  4. 4 Research Goal
  5. 5 Skill Systems of B&S
  6. 6 High Complexity
  7. 7 Real Time Response
  8. 8 Generalization
  9. 9 Guiding Fighting Style
  10. 10 Leaming how to walk
  11. 11 Additional Reward for Guiding Battle Style
  12. 12 Agent Environment Plot
  13. 13 Learning Process
  14. 14 Move Space Reduction - Decision Frequency
  15. 15 Skill Space Reduction
  16. 16 Feature Engineering
  17. 17 Sparring Partner - Built-in AI
  18. 18 Sparring Partner - Self play
  19. 19 Learning Progress
  20. 20 Different Fighting Styles
  21. 21 Pretest with professional gamers
  22. 22 Conclusion

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