Root - A Usability Postmortem

Root - A Usability Postmortem

GDC via YouTube Direct link

Introduction

1 of 29

1 of 29

Introduction

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Root - A Usability Postmortem

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  1. 1 Introduction
  2. 2 What is Usability
  3. 3 Icon Testing
  4. 4 Storytelling Feedback
  5. 5 Crafting Feedback
  6. 6 What are affordances
  7. 7 What are false prompts
  8. 8 Example of false prompts
  9. 9 Context
  10. 10 Product Design
  11. 11 Law of Roots
  12. 12 Flame Wars
  13. 13 The Problem
  14. 14 David Foster Wallace
  15. 15 Decoupling norms and contextualizing norms
  16. 16 Cuba Libre
  17. 17 Brutal Warfare
  18. 18 Enculturation
  19. 19 Walkthrough
  20. 20 Walking Through Routes
  21. 21 Cognitive Load
  22. 22 Synchronous Teaching
  23. 23 Teaching Strategy
  24. 24 Teaching in Bars
  25. 25 Not everyone is ready
  26. 26 Factions are asymmetric
  27. 27 Teaching is useless
  28. 28 Asynchronous teaching
  29. 29 Conclusion

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