Software Archaeology - Learning from the Landing on the Moon

Software Archaeology - Learning from the Landing on the Moon

Devoxx via YouTube Direct link

Introduction

1 of 43

1 of 43

Introduction

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Software Archaeology - Learning from the Landing on the Moon

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  1. 1 Introduction
  2. 2 Artemis program
  3. 3 Sputnik shock
  4. 4 Kennedys speech
  5. 5 Space race
  6. 6 Germany program
  7. 7 Apollo program
  8. 8 Details
  9. 9 Review
  10. 10 Apollo 8 Wonderful Patch
  11. 11 Apollo 10 Dress rehearsal
  12. 12 Apollo Guidance Computer
  13. 13 Hardware
  14. 14 Weight
  15. 15 Computer architecture
  16. 16 Integer range
  17. 17 Precision
  18. 18 Heavy constraints
  19. 19 Memory banking
  20. 20 Clock rate
  21. 21 Data rate
  22. 22 User interface
  23. 23 Web page
  24. 24 Simulation
  25. 25 Short demo
  26. 26 Realtime operating system
  27. 27 Interest
  28. 28 State Vector
  29. 29 Virtual Machine
  30. 30 Apollo Guidance
  31. 31 Program Alarm
  32. 32 Executive Overflow
  33. 33 The Interpreter
  34. 34 Rendezvous Radar
  35. 35 Margaret Hamilton
  36. 36 Human errors
  37. 37 Shared responsibility
  38. 38 Digital autopilot
  39. 39 GitHub
  40. 40 Short example
  41. 41 What we learned
  42. 42 The most important principle
  43. 43 Contact Tobias

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