Adapting to Change - Design Patterns in Swift

Adapting to Change - Design Patterns in Swift

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Intro

1 of 11

1 of 11

Intro

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Adapting to Change - Design Patterns in Swift

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  1. 1 Intro
  2. 2 Construction vs software
  3. 3 Bad architecture decisions
  4. 4 Solid design principles
  5. 5 Separating functions
  6. 6 Using an enum
  7. 7 Using a configuration object
  8. 8 Interface segregation
  9. 9 dependency inversion
  10. 10 floating point protocol
  11. 11 Slava

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