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LinkedIn Learning

360 Video Production and Post

via LinkedIn Learning

Overview

Get an overview of what 360 is, learn about some of the 360 tools currently available on the market, and discover how to leverage those tools in your workflow.

Syllabus

Welcome
  • Dive into 360 video
  • What you should know before watching this course
  • Exercise files
1. Intro to 360 and Virtual Reality (VR)
  • What is 360 (and the difference between VR, AR, and 360)?
  • Where will your 360 movie be viewed?
  • 180 and 360 storytelling
  • The best 360 cameras
  • A look at ambisonic sound recording
  • 180 and 360 production and post considerations
2. 360 Production and Stitch
  • Filming with the Samsung Gear 360
  • Filming with the GoPro Omni
  • Filming with the Vuze Camera
  • Solutions to stitch, part 1
  • Solutions to stitch, part 2
  • Solutions to stitch, part 3
  • Solutions to stitch, part 4
3. Import, Edit, and Organize VR Clips in Premiere Pro
  • Importing and creating proxies for 360 clips in Premiere Pro
  • Adding, viewing, and editing 360 and VR proxy clips in the Source Monitor
  • Creating a 360 sequence
  • Using SteamVR for head-mounted displays (HMD)
  • Editing 360 clips
  • Adding and monitoring ambisonic audio to the timeline
  • 180 video support
4. Adding Transitions, Effects, and Graphics in Premiere Pro and After Effects
  • Premiere Pro VR transitions
  • Premiere Pro VR effects, part 1
  • Premiere Pro VR effects, part 2
  • Working with Boris FX 360 effects
  • Removing a simple rig in After Effects
  • Working with 360 motion graphic compositions
  • Working with Mocha VR
  • Performing 3D camera tracks with Canvas 360 in After Effects
  • 3D camera tracking
  • Mettle Mantra VR
5. Import, Edit, and Organize VR Clips in Final Cut Pro X
  • Importing and creating proxies for 360 clips
  • Viewing and modifying 360 metadata in the viewer
  • Setting up and configuring an HMD
  • Adding, viewing, and editing 360 and VR proxy clips
  • Working in a 360 project
  • Editing 360 clips in the timeline
6. Adding Reorientation, Transitions, Effects, and Graphics in Final Cut Pro X
  • Working with the Reorient tool
  • Working with 360 effects, part 1
  • Working with 360 effects, part 2
  • Working with 2D and 3D text
  • A look at 360 in Motion, part 1
  • A look at 360 in Motion, part 2
  • Reframing 360 footage
7. Exporting Your Projects
  • Sending your sequence over to Adobe Media Encoder
  • Viewing your 360 video on YouTube
  • Sending your 360 project from Final Cut Pro X
  • Viewing your 360 video on Vimeo
Conclusion
  • Next steps

Taught by

Nick Harauz

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