Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

LinkedIn Learning

3D Animation and Rigging Weekly

via LinkedIn Learning

Overview

Take a deep dive into 3D character animation and rigging in Autodesk Maya. Tune in every Thursday for a new tip.

Syllabus

Introduction
  • Create rigging and animation with Maya
  • Taking advantage of the exercise files
1. September 2020
  • Creating replacement animation
  • Using offset parent matrices
  • Scripting offset parent matrices
  • Animation timeline bookmarks
2. October 2020
  • Using proximity pins
  • Using UV pins
  • Proximity wrapping
  • The Rivet command
  • Animating blinks
3. November 2020
  • Changing eye direction
  • Eye direction and head turns
  • Rigs for dilating pupils
  • Matrices instead of constraints in rigs
4. December 2020
  • Using the Pose Editor in skinning
  • Scaling rigs
  • Picking up objects
5. January 2021
  • Advanced snapping for joint placement
  • Bonus tools in Maya for rigging
  • Setting up a ribbon rig
  • Rigging a flexible arm with ribbons
6. February 2021
  • Adding deformers to a ribbon rig
  • Skinning ribbon rigs
  • Understanding animation layers
  • Walk cycle to progressive animation
7. March 2021
  • Animating overlap quickly
  • Working with HumanIK
  • Rokoku motion assets
  • Smoothing out creases with Delta Mush
8. April 2021
  • Controlling stretch with tension
  • Using nodes instead of constraints
  • Cartoon eyes using lattices
  • Rigging cartoon eyes
  • A pose or T pose?
9. May 2021
  • Using UVs to select vertices
  • Copying skin weights
  • Import/export skin weights
  • Creating a head aim control
10. June 2021
  • Namespaces for characters
  • Edit characters with pattern rename
  • Edit animation in the Time Editor
  • Change walk cycle direction with Redirect
11. Q3 2021
  • Interactive Skin Bind tool
  • Move Skinned Joint tool
  • Component tags
  • Morph deformers
  • Solidify deformer
  • Ghosting Editor
  • Component Editor tips
  • Spring IK solvers
  • Maya muscle system setup
  • Connecting Maya muscles to skin
  • Keeping characters centered
  • Basic hair sweep mesh
  • Using Quick Rig
Conclusion
  • That's a wrap

Taught by

George Maestri

Reviews

4.7 rating at LinkedIn Learning based on 40 ratings

Start your review of 3D Animation and Rigging Weekly

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.