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LinkedIn Learning

Blender 3.0 Vintage Car Creation

via LinkedIn Learning

Overview

Learn the basic tools and techniques of Blender 3.0 while digitally rendering your own vintage car, a 1952 Nash-Healey roadster.

Syllabus

Introduction
  • Blender 3.0 vintage car creation
  • Blender 3.0 vintage car overview
  • Preparing the reference images
  • Setting up the reference images in Blender
1. Creating the Car Body
  • Beginning the modeling
  • Modeling the hood
  • Extruding the hood vent
  • Using the Shrinkwrap modifier for smoothing
  • Beginning the front fender
  • Continuing the fender
  • Beginning the side of the car
  • Continuing with the side
  • Connecting the fender and hood
  • Extending the hood to the cab
  • Beginning the back of the car
  • Starting the rear fender
  • Working on the rear fender
  • Finishing the back
  • Creating the exterior panels
  • Conforming the front panels
  • Finishing the panels
2. Modeling the External Pieces of the Car
  • Modeling the grill rim
  • Creating the headlights
  • Grill rim redux
  • Modeling the grill bars and emblem
  • Creating the front bumper
  • Modeling the front turn signal
  • Using the Boolean modifier
  • Using the Blender curve tool
  • Creating the windshield with NURBS surfaces
  • Modeling the windshield frame
  • Creating the hood ornament
  • Beginning the rear bumper
  • Finishing the rear bumper
  • Beginning the taillights
  • Finishing the taillights
  • Modeling the rear fender lights
  • Creating the license plate light
  • Creating the trunk latch
3. Creating the Spoked Wheels
  • Beginning the wheels
  • Modeling the hub caps
  • Beginning the hub cap spokes
  • Using the Array modifier for the spokes
4. Modeling the Interior of the Car
  • Modeling the cab trim
  • Beginning the seats
  • Working on the seats
  • Continuing the seats
  • Finishing the seats
  • Beginning the dashboard
  • Finishing the dashboard base
  • Adding the interior floor
  • Modeling the interior door panel
  • Beginning the steering wheel
  • Continuing the steering wheel
  • More work on the steering wheel
  • Finishing the steering wheel
  • Adding details to the dash
  • Adding more details to the dash
  • Modeling the AM radio
  • More details to the dashboard
  • Beginning the glove compartment
  • Finishing the glove compartment
  • Modeling the gas pedal
  • Using the Spin tool
  • Creating details under the dash
  • Modeling the rearview mirror
  • Modeling the gear shift
  • Creating the door latch
  • Finishing the door latch
  • Finishing the interior modeling
5. Creating the Undercarriage of the Car
  • Modeling the oil pan
  • Working on the rear axle
  • Continuing the undercarriage
  • More work on the undercarriage
  • Modeling the wheel wells
  • Finishing the undercarriage
6. Creating the Tire Treads
  • Beginning the tire tread
  • Finishing the tire treads
7. Adjustments, Tweaks, and Fixes
  • Adding the side trim
  • Finishing the side trim
  • Adding thickness to the car body
  • Adjusting the undercarriage and bumper plate
  • Final fixes for the tires
  • Making more adjustments and fixes
  • Finishing the fixes and adjustments
8. Creating the Materials and Textures
  • Beginning to add materials
  • Assigning multiple materials to an object
  • Adding materials to the tires and wheels
  • Adding materials to the interior
  • Finishing the chrome material
  • Creating textures for the seats
  • Adding more materials for the interior
  • Creating the floor texture
  • Adding textures to the radio and dials
  • Adding textures for the headlights and emblem
  • Making the car paint material
  • Creating a glass material
  • Adding materials to the taillights
  • Creating the materials for the undercarriage
9. Rendering the Scene
  • Getting the car ready for rendering
  • Setting up the interface for rendering
  • Rendering images of the car
  • Using depth of field and glare
  • Rendering an animation
  • Using the video sequence editor
  • Exporting a video file of the animation
  • Adding the N logo to the hub caps
  • Conclusion

Taught by

Darrin Lile

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