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LinkedIn Learning

Rhino 5 Essential Training

via LinkedIn Learning

Overview

Learn how to build your own 3D design models and prototypes with the NURBS-based modeling tools in Rhino 5.0 for Windows.

Syllabus

Introduction
  • Welcome
  • What you need to know before watching this course
  • Using the exercise files
1. System Setup
  • Why use Rhino?
  • Using recommended hardware
  • Customizing the interface
2. Basic 3D Terminology
  • Understanding curves, surfaces, and solids
  • Comparing Bézier curves, B-splines, and NURBS objects
  • Comparing NURBS surfaces and mesh surfaces
  • Setting measurement units and tolerance
3. Navigation and the Help System
  • Exploring the new splash screen
  • Introducing labels, tabs, and customization options
  • Choosing a shading mode
  • Navigating the viewport using panning, zooming, and rotating
  • Exploring help options
4. Introduction to the Interface
  • Understanding Rhino's command philosophy and organization
  • Using toolbars, panels, and the pop-up menu
  • Navigating the geometry menus
  • Getting feedback using the command line and status bar
  • Using the new Gumball manipulator
  • Using the Properties panel
  • Opening and saving files
5. Workflow Basics
  • Setting Rhino preferences
  • Selecting objects: Why so much clicking?
  • Organizing a project using layers
  • Introduction to construction planes and grids
  • Performing basic transformations
  • Using the Named Position and Named View features
6. Drawing: 2D Geometry
  • Understanding lines and polylines
  • Building rectangles and polygons
  • Creating arcs, circles, and ellipses
  • Drawing free-form curves: The key to organic modeling
7. Modeling: Basic Surfaces
  • Dave's golden construction strategies: How to analyze and model like a pro
  • Comparing different types of 3D surfaces
  • Working with the two new types of curve extrusions
  • Extruding curves to create features in a model
  • Creating surfaces with lofts
  • Using Revolve and Rail Revolve to create surfaces
  • Using the Sweep 1 Rail or Sweep 2 Rail options
  • Creating complex surface shapes using Network Surface
8. Modeling: 3D Solids (AKA Polysurfaces)
  • Introducing solids
  • Making solids with primitives
  • Extruding curves to create solids without primitives
  • Editing solids with the Boolean functions
  • Troubleshooting solids and Booleans
  • Using the new solid control points
  • Utilizing the powerful sub-object select
9. Modeling Aids
  • Understanding Rhino's modeling aids
  • Working with the Grid Snap and Grid Snap settings
  • Using the Ortho modeling aid
  • Taking advantage of the Planar modeling aid
  • Working with object snaps in your workflow
  • Using the cursor constraints
  • Using the SmartTrack and the new Selection Filter dialog
10. Editing and Transforming
  • Editing corners with Fillet and Chamfer
  • Trimming and splitting
  • Moving and rotating objects with the Drag and Nudge tools
  • Copying and pasting objects
  • Understanding how Rhino uses Undo and Redo
  • Grouping objects
  • Scaling objects
  • Duplicating objects using the Mirror command
  • Making copies and structured sets using arrays
11. Analysis and Degrees
  • Using the Analysis toolbar to understand characteristics of a model
  • Defining the degrees of curves and surfaces
  • Using Rebuild and Change Degree
12. Modeling and Editing Organic Surfaces
  • Working with NURBS, seams, and avoiding the pinch
  • Building Turtle Boy using Surface From Curve Network
  • Offsetting a helmet
  • Insetting a turtle smile
  • Comparing blending and filleting
  • Finishing Turtle Boy
13. Documentation and Collaboration
  • Measuring and labeling values on a model using dimensioning and notes
  • Creating screen captures for quick proofs
  • Creating 2D views of your 3D model
  • Understanding the clipping plane and layout pages
14. Rendering Skills
  • Setting the stage for lighting
  • Understanding materials and lighting
  • Tweaking camera position and rendering
15. Prototyping
  • Preparing a model for prototyping
  • Shelling your model automatically
  • Shelling your model manually
  • Exporting to the STL format for 3D printing

Taught by

Dave Schultze

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