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Blender 4. 0 complete guide master 3D modeling

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Overview

Blender software

Blender is a free open source software for 3D modeling. Its fields to work for 3D modeling are impressive. Creation of 3D models, realistic environments, visual effects and much more. Blender is an open source software that is free to use. Blender is an extremely versatile and complete modeling software. Version 4.0 is an impressive release that offers exceptional possibilities. Blender has a fully customizable interface, to adapt the dashboard according to uses. Blender has many modes such as object, painting, sculpting, animations, renderings and more. Blender allows you to create realistic renderings with powerful features. Add materials, environments and effects to the scene. Blender has powerful render engines.

Training course

In this training course you will be able to learn Blender software. Version 4.0 is the version used in the training. This course is a complete guide that allows you to master all Blender software. All features are explained, step by step, with a course structure to optimize learning of the software. With numerous sessions, you will be able to progress gradually in learning Blender. At the end of the training, you will be able to work on your modeling projects and use all the features. You will be able to create your models, work on environments and create realistic renderings with the software.

Syllabus

  • Introduction
  • Start with dashboard
  • Edit preferences
  • Edit views
  • Master navigation
  • Edit displays
  • Edit orientations
  • Snap objects
  • Add shapes part 1
  • Add shapes part 2
  • Add curves part 1
  • Add curves part 2
  • Add surfaces part 1
  • Add surfaces part 2
  • Add metaballs part 1
  • Add metaballs part 2
  • Add text
  • Add armatures part 1
  • Add armatures part 2
  • Add lattices part 1
  • Add lattices part 2
  • Add empty objects part 1
  • Add empty objects part 2
  • Add forces part 1
  • Add forces part 2
  • Add reference image
  • Add background image
  • Start with object mode
  • Master selections with object mode
  • Edit object properties
  • Edit object dimensions
  • Move objects
  • Rotate objects
  • Scale objects
  • Add annotations
  • Add dimensions
  • Add shapes
  • Edit properties
  • Create mirrors
  • Duplicate objects
  • Join objects
  • Add parents
  • Convert mesh
  • Start with edit mode
  • Master selections with edit mode
  • Create extrusions
  • Inset faces
  • Create bevels
  • Create loops
  • Create cuts
  • Move selections
  • Slide selections
  • Spline selections
  • Smooth selections
  • Subdivide faces
  • Delete selections
  • Duplicate selections
  • Separate selections
  • Master collections part 1
  • Master collections part 2
  • Array modifier
  • Bevel modifier
  • Boolean modifier
  • Build modifier
  • Decimate modifier
  • Edge split modifier
  • Mirror modifier
  • Multiresolution modifier
  • Screw modifier
  • Remesh modifier
  • Skin modifier
  • Solidify modifier
  • Subdivision surface modifier
  • Triangulate modifier
  • Wireframe modifier
  • Armature modifier
  • Cast modifier
  • Curve modifier
  • Displace modifier
  • Hook modifier
  • Laplacian deform modifier
  • Lattice modifier
  • Shrink wrap modifier
  • Smooth corrective modifier
  • Smooth laplacian modifier
  • Warp modifier
  • Wave modifier
  • Cloth modifier
  • Collision modifier
  • Find textures
  • Start with materials
  • Add materials with faces
  • Use principled BSDF
  • Add image texture
  • Add image texture with extension
  • Add brick texture
  • Add checker texture
  • Add musgrave texture
  • Add magic texture
  • Add shaders
  • Mix shaders
  • Edit colors
  • Use color ramp
  • Use displacement vector
  • Organize materials with frames
  • Organize materials with groups
  • Organize materials
  • Link materials
  • Add lights part 1
  • Add lights part 2
  • Add lights part 3
  • Add cameras part 1
  • Add cameras part 2
  • Add cameras part 3
  • Find environments
  • Use render engines
  • Edit scene
  • Create renders part 1
  • Create renders part 2
  • Add background
  • Add environments
  • Master layers part 1
  • Master layers part 2
  • Compositing create scene
  • Compositing understand principle
  • Compositing edit views
  • Compositing edit images
  • Compositing add filters
  • Composititing edit colors
  • Compositing add transformations
  • Compositing master layers
  • Master vertex groups part 1
  • Master vertex groups part 2
  • Master shape keys part 1
  • Master shape keys part 2
  • Add particles part 1
  • Add particles part 2
  • Add particles part 3
  • Add particles part 4
  • Physic force field
  • Physic collision
  • Physic cloth
  • Physic dynamic paint
  • Physic soft body
  • Physic fluid
  • Physic rigid body
  • Texture paint part 1
  • Texture paint part 2
  • Sculpting part 1
  • Sculpting part 2
  • Start with animation
  • Add keyframes
  • Edit keyframes
  • Edit interpolations
  • Find models
  • Add models
  • Import models
  • Loop part 1
  • Loop part 2
  • Align part 1
  • Align part 2
  • Mesh part 1
  • Mesh part 2
  • Curve part 1
  • Curve part 2
  • Edit mesh part 1
  • Edit mesh part 2
  • Edit curve part 1
  • Edit curve part 2
  • Sapling tree part 1
  • Sapling tree part 2
  • Landscape part 1
  • Landscape part 2
  • Archimesh part 1
  • Archimesh part 2
  • Rigify part 1
  • Rigify part 2
  • Create grid part 1
  • Create grid part 2
  • Create object part 1
  • Create object part 2
  • Create vase part 1
  • Create vase part 2
  • Create sofa part 1
  • Create sofa part 2
  • Create sofa part 3
  • Create sofa part 4
  • Create bed part 1
  • Create bed part 2
  • Create bed part 3
  • Create bed part 4
  • Project create structure
  • Project add objects
  • Project add textures
  • Project create renders
  • Project edit environment
  • Project edit compositing

Taught by

Nicolas Forgue

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