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Transforming Digital Learning: Learning Design Meets Service Design
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Explore the design process of 'Into the Breach' with Subset Games co-founder Matthew Davis in this GDC session. Learn about cut content, iteration, and final balancing decisions.
Explore the challenges of designing tutorials and linear guidance systems in open-ended sandbox games with Io Interactive's experts in this GDC session.
Explore the origins of Pillars of Eternity with Obsidian Entertainment's Josh Sawyer in this less than 1-hour session by GDC, delving into game design, programming, audio, visual arts, and more.
Explore the development process of an app-integrated board game with Fantasy Flight Games' Andrew Fischer in this GDC talk. Learn from their successes and failures.
Learn freelancing in game audio with GDC's talk, covering client acquisition, networking, contracts, and pricing. Less than 1-hour commitment.
Learn from Halfbrick Studios' Luke Muscat about the process of updating popular iOS releases in this less than 1-hour GDC talk.
Explore the development journey of Rick and Morty: Virtual Rick-ality with Owlchemy Labs' experts in this 1-2 hour GDC talk, covering game design, programming, and more.
Learn to use story maps as creative and analytical tools in narrative games with this under 1-hour material from GDC.
Learn detail-oriented design principles from Sucker Punch's Jaime Griesemer in this GDC talk. Less than 1-hour workload, covering game design, programming, audio, and more.
Explore GDC's talk on Ninja Theory's approach to creating a AAA game with a focus on psychosis, using a small team and innovative narrative techniques.
Learn how to find and engage an artist for your indie game with Chickadee Games' Adam deGrandis in this less than 1-hour GDC session.
Learn from Fox Cub's Ian Wang at GDC on building a remote team across 12 countries for better work and personal happiness in under an hour.
Explore the nuances of puzzle game design with Zach Barth from Zachtronic Industries in this less than 1-hour session by GDC. Learn to create design-based puzzles and build community features around them.
Learn from Asymmetric's Zack Johnson about comedy in video games in this less than 1-hour GDC talk, covering game design, programming, audio, and more.
Explore the production history of Outriders in this GDC talk by People Can Fly's Adam Alker, covering game design, programming, audio, visual arts, and more in under an hour.
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