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edX

From Code to Creation: Mastering Game Programming

Hewlett-Packard via edX

Overview

Game programming involves coding and testing video games using programming languages, tools, and techniques

With the game industry continuing to expand at an unprecedented pace, game programming offers diverse career opportunities, including, development, testing, audio engineering, graphics programming, and AI programming.

Get ready to make your mark in the thrilling world of Esports and Gaming!

Remember to obtain your certification for free by using referral code 6FJGJOTX7MFH5M2H

Why learn from us:

  • HP’s Esports Management and Game Development program – ‘HP Gaming Garage’ – blend’s HP’s technology and innovation heritage with leading academia’s subject matter expertise
  • One of the most comprehensive education programs on Esports and Gaming that takes the learner on a complete journey from development to management
  • Easy to follow modules with many real-life industry examples and references
  • Worldwide recognition and acceptance through verifiable certification on successful completion of each course
  • Certification provided free-of-cost through a reference voucher code available on each course page

Syllabus

Introduction to the Game Industry and Production

  • Module 1: Introduction to the game industry
  • Module 2: Game production pipeline

Game Engines and Programming

  • Module 3: Programming behind games
  • Module 4: Game engines
  • Module 5: Understanding the basics of programming Part 1
  • Module 6: Understanding the basics of programming Part 2

Game Engines and Mechanics

  • Module 7: Game engine - Unity Part 1
  • Module 8: Game engine - Unity Part 2
  • Module 9: Game engine - Unity Part 3
  • Module 10: Game mechanics - Part 1
  • Module 11: Game mechanics - Part 2

Game AI, Animation and Art

  • Module 12: Artificial Intelligence
  • Module 13: Asset creation for gamers
  • Module 14: 3D animation for gamers
  • Module 15: Integrating assets with animations in game engines
  • Module 16: Engine best practices

From Programming Breakdown to Game Production

  • Module 17: Programming breakdown through an own developed game
  • Module 18: Production management methods
  • Module 19: Producing the game in a production company
  • Module 20: Managing the budget in the game industry

Taught by

Raja Ravi

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