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AICTE

Metaverse Spark AR

AICTE and Meta via Swayam

Overview

Course Background Spark AR is a powerful AR software that uses its in-built tools to allow creators to create and share Augmented Reality experiences through the Meta family of apps and devices.It consists of easy-to-use templates and asset libraries that creators can use to create AR Effects. This course introduces learners to an original set of learning modules. It focuses on building the knowledge of AR and learning to use it to address social, educational, and economic challenges.Primary ObjectivesThis course will help to build a community of Spark AR Creators and will enable mass educating the primary target audience (secondary students, university students, early-stage AR Creators, design and coding students). The curriculum is designed to communicate and inspire action on some of today's most pressing challenges, such as climate change, digital transformation, privacy, and inclusion. It also aims to identify and nurture Spark AR advocates who will lead to help the next wave of creators.Time CommitmentOver 8 hours of bite-sized, self-guided online training modules, complete with quizzes and individual PDF documents that can be downloaded.Learning OutcomesThe bite-sized, hands-on modules will allow the learners to acquire new skills which can be used to become a Creative Technologist, acting for people and the planet. At the end of these self-paced online modules, the participants will know more about:Different forms of AR and its applicationsFundamentals of AR design and concepts on Spark ARBasic understanding of the intermediate and advanced features (including but not limited to Image Tracking and AR games)Creating and publishing their own Augmented Reality Camera Effects for Instagram (and Facebook)

Syllabus

Module 1 - About the course (Spark AR)
  1. Welcome to Reality Labs Academy - Foundation
  2. Understanding the Course Requirements
  3. Introduction to Augmented Reality
  4. Introduction to the Spark AR Software
  5. Getting Started with Spark AR
  6. Troubleshooting Tips
  7. Introduction to the Patch Editor
  8. Introduction to 2D and 3D Assets & Materials
  9. Introduction to Audio in Spark AR
Module 2 - Why AR
  1. Why AR
  2. Discovery
  3. Conceptualization
  4. Considerations
  5. Storytelling Case Studies
  6. Run for Nature Case Study
Module 3 - Spark AR Publishing Guidelines
  1. Spark AR and Meta Policies
  2. Spark AR Policies
Module 4 - Introduction to Face Effects
  1. Introduction to Face Effects
  2. Shy Lobster - Case Study
  3. Green Umbrella Angel Case Study
  4. Introduction to Face Tracker
  5. Adding Assets to a Face Effect Project
  6. Adding Face Mesh, Materials and Textures - Part A
  7. Adding Face Mesh, Materials and Textures - Part B
  8. Attaching 2D Objects onto a Face
  9. Attaching 3D Objects onto a Face - Part A
  10. Attaching 3D Objects onto a Face - Part B
  11. Attaching 3D Objects onto a Face - Part C
  12. Testing AR Effects - Part A
  13. Testing AR Effects - Part B
  14. Project Settings
  15. Group Assets
  16. Introduction to Occlusion
  17. Layers in Spark AR
  18. Background Segmentation - Part A
  19. Background Segmentation - Part B
  20. Introduction to Image Sequences
  21. Animation Using Image Sequences
  22. Adding Foreground Stickers
  23. Animating Foreground Stickers
  24. Particle Systems
  25. Particle Trigger Patch
  26. Animation Using Sprite Sheets
  27. Adding Sounds into your Face Effects - Part A
  28. Adding Sounds into your Face Effects - Part B
Module 5 - Introduction to Randomizer
  1. Introduction to Randomizer - Part A
  2. Introduction to Randomizer - Part B
  3. Adding 3D Objects in the Asset Pack
  4. Exploring 3D Assets in the Asset Library - Part A
  5. Exploring 3D Assets in the Asset Library - Part B
  6. 3D Asset Creation
  7. Adding 3D Text
  8. Logic of the Randomizer
  9. Creating the Randomizer
  10. Creating Gradient Backgrounds - Part A
  11. Creating Gradient Backgrounds - Part B
  12. Creating Multiple Randomizer Background
  13. Creating a Default Background
  14. Visibility of the 3D Text
Module 6 - Introduction to Plane Trackers
  1. Introduction to Plane Trackers
  2. Gachapon Case Study
  3. Clean Our Oceans Case Study - Part A
  4. Clean Our Oceans Case Study - Part B
  5. Placing Assets in World Space
  6. Adding a Drop Shadow - Part A
  7. Adding a Drop Shadow - Part B
  8. Animation of 3D Objects
  9. Animation of 3D Particles
  10. Introduction to the Native UI Picker - Part A
  11. Introduction to the Native UI Picker - Part B
  12. Creating Options to the Native UI Picker
Module 7 - Creating an Environment
  1. Creating an Environment - Part A
  2. Creating a Portal - Part A
  3. Creating a Portal - Part B
  4. Creating an Environment - Part B
Module 8 - Introduction to Target Tracking
  1. Introduction to Target Tracking
  2. AR Flower Collection Case Study
  3. AR Map Case Study
  4. Initiating the Target Tracker - Part A
  5. Initiating the Target Tracker - Part B
  6. Custom Instructions
  7. Creating the Environment - Part A
  8. Creating the Environment - Part B
  9. Adding 2D Objects
  10. Adding 3D Objects - Part A
  11. Adding 3D Objects - Part B
  12. Animation of Objects
  13. On-Screen Particle Interaction - Part A
  14. On-Screen Particle Interaction - Part B
Module 9 - Adding Audio into your AR Effect
  1. Considerations for Audio in AR
  2. Adding Audio to Spark AR Effects
        Module 10 - Custom Instructions
  1. Custom Instructions
  2. Exporting your AR Effects
  3. Publishing your AR Effects
  4. Permission Groups for Spark AR Effects
                 

Taught by

Spark AR

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