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Explore generative models in tech art with Unity Technologies' Cesar Romero in this under 1-hour session by GDC, covering topics from style transfer to deep mimic.
Learn to cut development waste and align team goals with user story mapping in this under 1-hour session by GDC and One More Game's Jamie Winsor.
Explore how Zynga uses AI in mobile games with this less than 1-hour material from GDC, covering game design, programming, audio, visual arts, and more.
Explore the defining themes of the modern console market with GDC's short session. Gain insights into hardware generations, business models, and ecosystem complexities.
Learn from Leder Games' development experiences with Root, focusing on rules writing, graphic design, and user experience research in this less than 1-hour session by GDC.
Learn the basics of 2D character animation for games from Tyriq Plummer's GDC seminar, with examples from prominent 2D games. Less than 1-hour workload.
Learn from GDC's session on creating pro-level AI agents for Blade & Soul's arena battles, covering skill systems, feature engineering, and learning progress.
Explore realistic portrayals of mental illness in gaming with GDC's 1-2 hour session by Dr. Jennifer Hazel, covering stigma, public perception, and specific disorders.
Learn from Sony Santa Monica Studio's Sean Feeley about developing interactive wind and vegetation systems in 'God of War' in this 1-2 hour GDC session.
Explore the making of 'Spelunky 2' with Mossmouth's Derek Yu in this GDC talk, delving into game design, challenges, and the evolution of the series in under an hour.
Learn to repurpose old scripts for new projects with GDC's short seminar, enhancing game development efficiency without needing a large team.
Explore the creation of 'Ghost of Tsushima' with Sucker Punch Productions' Jason Connell in this GDC talk. Learn about the importance of cultural expertise and unique direction techniques in game development.
Learn to build animation technology from scratch with Remedy Entertainment's experts in this under 1-hour session by GDC. Explore game design, programming, audio, and more.
Learn from Duolingo's senior director of engineering on balancing teaching difficult subjects and user engagement in this less than 1-hour GDC session.
Explore data-driven design with GDC's short session, using Looney Tunes: World of Mayhem as a case study. Learn about key metrics, tracking behaviors, and economic dashboards.
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